Semasiographic

The term is a perfect fit for what I am attempting, and it is through a happy coincidence that I have discovered a number of languages which use it.

We shall use the term semasiographic systems for systems of visible communication akin to that of the Yukaghir example, which indicate ideas directly, in contrast to the glottographic systems which provide visible representations of spoken-languae utterances

(Taken from Writing Systems, by Geoffrey Sampson). He goes on to detail exactly why such systems were discarded in favor of the glottographic system, but I believe my project actually overcomes each of those objections. It is in fact a superior system of representing ideas, one which given a computer interface, would potentially be revolutionary as mathematical symbols are.

Modality and Open Questions

My objectives for this summer research cluster around four main “goals”, some of which are still coming under scrutiny as I read various viewpoints around the issues.

  1. Is it possible for a primarily visual-spatial modality to contain “linguistic” information? (This one has already been answered, as it is the foundation of all sorts of sign languages) Would the nature of the medium change the message, or the possibility for expression?
  2. Can an abstract set of “glyphemes” be created to exist which have spatial and temporal components to convey:
    1. Event/Story Frames, where various agents pursue goals and are described in vicseral fashion through tense, person and description.
    2. Informational frames, where a phenomena is described or detailed (I.e. a wikipedia article)
    3. Personal frames, where one person communicates desires, needs, or relativistic, subjective information to another person(s). I.e. news article, email, or IM.
  3. What is a sufficiently useful base case to demonstrate the applicability of a concrete class of (1) to (2), and how would reading/writing/manipulating such a class happen given different goals, different interface methods (keyboard, mouse, pen and tablet, gesture based, voice based, or even expression-based)
  4. (based upon the recent discovery of exactly what might separate the class of language theorized from written communication: What advantage could emedding non-phonetic prosody into a time-based, self-contextualizing language have in the future of human-computer interfaces, spatial and video data?

While (1) is largely answered in my intial survey of the literature, (2) remains to be detailed in more depth. 3 Seems to be the final product of the analysis of 2, which will use Sign Language as a foundation.

Dan Slobin’s article in the Journal Sign Language Studies addresses the paradigms of linguistics and category membership that are at the heart of the constellation of problems detailed above. It also sets me back on the idea of mapping linguistic concepts of nouns and subjects and verbs straight onto a visual language. In fact, it seems more and more that a head-modified language is appropriate, perhaps even centered around the verb instead of the nouns we consider subject and objects.

Liddell has challenged the dictum that “in order to demonstrate that something is linguistic, one must show its categorical nature” (2003, 70). Anyone familiar with sign language is well aware of modulations of face, posture, and rate of intensity of motion. These modulations are expressed on continua that cannot be broken up into discrete categories (Slobin, 115).

Slobin later goes on to describe the very elements I have decided for semantic treatment in my initial sketches:

Clearly, ideas can be conveyed in a visual language by uses of location and motion that are simply not available to an auditory language. We don’t have a “revolution in sign language linguistics” if we begin with knowing what we’re looking for—and then find it (Slobin, 120).

Which brings me back to my initial impetus — the goals, domain and extent of the initial leg in what might prove to be a very long journey.

Works Cited:

Slobin, Dan Isaac. “Breaking the Molds: Signed Languages and the Nature of Human Language.” Sign Language Studies 8.2 (2008): 114-130. 16 Jun 2008 <http://muse.jhu.edu.proxy-um.researchport.umd.edu/journals/sign_language_studies/v008/8.2slobin.html>.

Letter Spirit, Sign Languages and AR Interfaces: Towards a Visual-Spatial Language

This week began with a meeting with my advisor, Dr. Mathew Kirschenbaum, where we set the goal of distilling the project into a set of summer objectives described in a single page paper. This is not that paper, but rather a stepping stone into the issues that surround it. Part of the inspiration and the end result will likely come about from the Letter Spirit project of Douglas Hofstadter and Gary McGraw. There is related research in the area of wearable support through synesthesia and 3d graphemes. My interests can be summed up in the application of physical metaphors and movable abstractions for use in wearable and virtual interfaces, especially in the domain of story creation and presentation. My hopes are to contribute to the eventual research goal of integrated higher dimensional augmented reality interfaces for humans in all lines of work, from cooking, to gardening, to socializing and working. There is a large and growing demand for such interfaces and commercial viability, and that demand exists as an undertow in every person aware of it. Some publications which are starting to pursue such research include the IEEE International Symposium for Wearable Computers. Acquiring the necessary hardware to test any primarily display  and interface oriented work could have to wait until the spring, however.

I have been fascinated with three concepts ever since high school: the first was the use of computers to augment human cognition, in a way more direct and imagination-driven than currently possible. To dream onto the screen, and swim in information-rich tributaries.The second was the use of bodily metaphors in manipulation of creative concept spaces; an analogy might be the use of spellcasting, a coordination of vocalization and gesture to convey a specific desire or meaning. Imagine casting a program, instead of typing it. Computers are as close to magic as I can hope to find in this universe. Finally, the understanding of the natures and processes behind creativity and consciousness. In the last, at least, I share a similar appetite to Dr. Hofstadter, and have found a great deal of interest and value in his book, Fluid Concepts and Creative Analogies. In a paper by J.A. Waterworth, Consciousness, Action, and Designed Virtual Space: linking information technology, the mind and human creativity, Waterworth describes many of the paradigms and challenges facing human-computer interaction rooted in the cognitivist tradition. I even found a reference to a paper by my other advisor, Dr. Ben Shneiderman. The idea, essentially, is that interfaces try to portray abstract concepts such as a program or a process in visual terms; in the case of windows, as a persistent entity that we can access as if it were an object on the desk. This gives rise to a situational awareness, where before we had used significant amounts of cognitive resources to imagine the results of a process or laboriously debug a mathematical outcome before running it on larger machines. Eventually, he describes metaphor as the root of all of our man-made abstractions, the relation of unlike things to our experiences as human beings, which he goes on in describing related works:

Johnson (1987) provides more detail on the grounding of our (fundamentally metaphorical) conceptual system in corporeal, earthly existence. He proposes the existence of image schemata, which are basic structures of experience.

I have also come across two interesting perspectives on the very problem domain of ideographic representations. The first is a text that attempts to discount any ideographic myths about Chinese characters. In it, the author argues that a sound-based phonemes are essential for the higher level meanings in Chinese to become accessible, and that the meanings of various signs have isomorphism between other ideas only through homophonic relations.

This is at first blush a major obstacle, as phonetics being a prerequisite for the a three-dimensional character set would be a death blow to a spatially organized syntax. However, when considering how sound is not used in every language, I thought to look up Linguists perspectives on sign languages, and how the use of motion and the signer’s appendages can take the place of words and sounds. They are described as “A complex visual-spatial language.” which precisely corresponds to the title of my proposal, “Challenges and Opportunities of Visual-Spatial Translation”.

In another article here:

Where the intent is to convey information about a four-dimensional world of space and time, as is the case in human language, the early hominids were surely better preadapted to use gestures, which permit four-dimensional representation, rather than vocalization, which is essentially restricted to the single dimension of time.

Once humanity discovered vocal representations, their advantages are described as superior, in the same article:

The conversion may have been quite a small step, since vocalizations probably played an increasing role throughout hominid evolution, but it was a crucial step because it freed the hands from communication. This would have enhanced tool manufacture, allowing people to explain techniques verbally while demonstrating them. This may have heralded
the beginning of pedagogy. It would also have allowed communication at night, and when obstacles prevent communicating parties from viewing each other. It also places fewer demands on focal attention.

So how does this relate to Letter Spirit, ideographs, and my larger goals? Let me first examine one of the primary objections that may have prevented a novel visual-spatial language:

Availability of a more expressive medium than spoken language in everyday interactions — Computers are quickly becoming smaller and more portable, and with the current rate of power/speed increases, it is likely that they will reach a point where an entire laptop can easily be fit into a wearable device and be used to create virtual writing about oneself for other, similarly equipped users. This reminds me a little of what William Gibson described in Spook Country as locative art, where virtual sculptures were created and tied to GPS coordinates via wireless routers.

This technology is not so far off, as the three components of a visual display (from their website: “[a small form factor and bright, transparent display] will allow Microvision displays to superimpose digital information on the wearer’s field of view, enabling a whole new class of digital experiences, often referred to as augmented reality,” long battery life (from a Dell whitepaper):

“The single largest consumer of power in the display subsystem is the display lamp, which governs brightness. The brighter the lamp, the more power is consumed by the display system and the shorter the battery life.”

And lastly, the existence of a context-dependent, user-modeling operating system with an agent-oriented, spatial interface that coexists with the users’ environment. This last requirement is an area of research that I am very interested in, as for me it is the only pragmatic application of artificial intelligence and creativity: a synergistic relationship between human and digital, relying on strengths of both. It is at least 20-30 years off, at least, in the estimation of myself and my cognitive science professor.

But while keeping a long term goal in mind, it is important to keep assessing the immediate steps and how they might be judged “successful.” First, why pursue a project in such a domain as language creation, when languages already exist to satisfy most of language users needs? While language is an everyday occurrence to express needs and wants in society, it is also a valuable window into the brain, and specifically representation and concepts. In a more practical vein, it is also a tool for expression and refinement of ideas. A sketchbook is often annotated with notes, and most times every endeavor has a linguistic component, often to remind or communicate details to another or a future self (receipts, post its, research notes, etc). It is the primary method by which we communicate learning across generations and to our peers. Most journals are recorded in a written language, as it is also a remarkable efficient medium for communication as opposed to recordings where the inflection and tenor of the speech are not significant.

So what’s wrong with written words as they exist now? Language is linear. Language has been bent into various forms to approximate the actual structures and associations in the mind: See Wordnet, visual thesaurus, and cmaptools. Even Wikipedia and Google attempt to create many to many relations between written islands, through the use of hypertext. Each attempts to use graphs to relate some level of conceptual structure to linguistic data, whether it be definitions, ideas or semantic neighborhoods.

Much of post-modern narratives have tried to break out of this deterministic trap for both stories and sentences. Deena Larsen, a writer of hyperfiction, used StorySpace to also attempt to escape this trap. But in the very freedom afforded the pioneers of non-linear narratives, another trap was waiting. Meaning in a narrative sense depended upon the ordering of events, and by granting the reader the ability to traverse a graph of story elements at will, the meaning was dissolved into a more poetic, free-associative domain far removed from that of traditional stories, and also free of much of the emotional depth and impact of the author’s decisions and artistic portrayals. Is a visual-spatial language an answer to this problem? Not at first glance, as deaf storytellers are no more able to create a compelling story than a non-deaf storyteller. But they are masterful through their limitations, in the same sense as a painter confines themselves to using two dimensional surfaces and a set of media that manipulate it. If one were change the constraints of two independent modeling forms (the hands) and the transitions of having them being continuous in space and time, you have an idea of the goals of the project.

I’ll post a little more topic centered posts, from here on out, and place and final essays in a separate place, probably including this one.

Preliminary Summer Plans

Rumors of my inactivity have been greatly… true, at least as far as this web site and section of my life is concerned. I am going about revitalizing, updating and otherwise refining my research apparatus. As I promised, I will be including relevant articles on the topics of knowldedge management, my current research project and the integration of Web 2.0 technology with advanced image processing and displays. A list of what I am working on to prepare:

  • Emacs on Rails - a dedicated code-editing, note-taking, organization, and publishing tool. Will post more on its wonders, along with perhaps some screencasts and tutorials on how to get it to work for you. This is not so much of an original project, as it is the integration of emacs, latex, concept maps and various scraping/pushing scripts to place professional websites, databases and code to where they need to go. Emacs + Org Mode = How I Think.
  • Lucid Dreamcatcher - I like the idea of a sketchbook. Its a way to keep ideas in one place, allows you to see relationships and half-finished ideas at a glance. What I want is a better sketchbook; one that has programs aside videos, and pictures aside writing. I am into a lot of things; I don’t like keeping my poems in a folder, accessible only by a word processor whilst my drawings and sketches remain unseen in some sketchbook on a shelf. I want tight integration with the sketchbook component with the final project files, along with all the meta data related to it. Dreamweaver, After Effects, Eclipse, Processing, Photoshop, and the sort. This will probably entail custom add-ons for Firefox, Adobe scripting (ExtendScript), and of course an application to assemble and view it all (OpenGL, similar to PicLens).
  • LucidAnomaly.net - I’m taking down the main site until I can have a more official launch and more data-centric interface. I am displeasled with how amatuerish it looks, and want to give it some serious thought. Meanwhile, I will be working on two more web sites: Stylus Literary Journal backend, designed to handle submissions and manage their revisions/approvals next semester, and TerPoets Performance Portal — I want to have videos tagged and rated by members, with a blog of each week’s work. This will include a direct link to the videos on YouTube, a means of emailing the artist that their video is on the web, and that they need to sign an agreement for its release on the web site. Hopefully this site will become a knowledgebase for people interested in similar topics, including a set of reviews/research on contemporary digital art. Writing continues to be my strongest skill, and I hope to capitalize on it.

That about sums up my workload surrounding the project. Today I’m finishing packing/sorting the debris from my dorm to figure out what needs to be sent to my new house. I’ll be staying for the next year with two housemates, J and M (Keeping names to a minimum for the moment, till I know just how much of this site is going to be viewed and extracted by search engines.

Semester Sliding

This semester has been sliding by. I’ve been nominated chief videographer of the on campus group Terpoets. I have also been working at a company in Rockville on Fridays, mostly testing and developing websites for large companies. I had a meeting with my advisers this past Thursday, and will be taking on a project over the summer, whether or not funding is pending. The project will involve taking 10 or 12 pieces of fiction/story/literature, preferably a variety on the same subject, theme or length, and translate them into prototypical visual representations. The real purpose of the project is to begin thinking visually, to really get an understanding of what works, what doesn’t, who has done what and what technologies might work best. Much of my prior manifesto will have to extend to Graduate school.

One of my professors, Matthew Kirschenbaum, essentially threatened not to talk to me again if I didn’t read Fluid Concepts, Creative Analogies by the same author as Gödel, Escher, Bach: An Eternal Golden Braid. It looks very interesting, and I hope to finish it over spring break.

On the other side of the spectrum, I will be setting up a web site to handle auditions and the production schedule of my newest student film. Its tentatively titled War on War. I am going to get an advertisement put in the drama listserv as well as post up fliers tomorrow morning. Shooting will begin after we return from Spring Break, and should be finished up in a single, hectic week. The real key is organization of shots, and today will be the final storyboard meeting before those are all set up.

I have also reviewed three performances this semester and will be going to the fourth tonight; Filthy Rich, Ash Girl, Place(d) and tonight’s show.

Progress

Well, life seems to have no lack in challenges for the undergraduate. Discipline is a valuable lesson I am still in the process of learning.
The first step, now that the proposal is taking shape, is to chart a set of manageable sub-projects. There is a huge domain of knowledge in each of the relevant domains; namely cognitive linguistics, art (especially artist whose focus is on symbol, abstract compositions, and perhaps more than merely symbolic objects should be used. Design should be a major factor — an organic, evolving design of each proposition would be an ideality, one whose communicable content meshed with its aesthetic appeal — how the eye navigated the piece.
Here’s the programming projects that MUST be completed by the end of this semester in order to prepare for the next phase of the process:
1. Create a program which compiles an object-based model of their sequence and execution. This will be the core set of APIs, both as a theoretical translation and as a single instance of the theories I will be proposing.
This program will be the bare minimum of a scripting language compiler that will in turn be given the capacity to read the state of an authoring software (possibly an eclipse based vector application in Java).

2. Create a GUI for the program that allows meta data to be saved about the current state of a project. This means versioning, branching, and project management.

3. Create a program whose sole purpose is the display association and editing of a symbolic language. Essentially this is the toolkit that will be hooked up into the web site, and a rendering program in C and OpenGL for the students who volunteer to be a part.
Part of the project will involve simple assignments: I.e. create an association module for a symbol, or assess a movement syntax for readability. Stuff like that.

4. Create a program whose sole purpose is to construct a personalized ontology. This is how it will be done: it will be given access to emails, personal documents and journal entries, and from them it will map out places, people, associations, and patterns inherent in writing both to and from the user. This will all occur on the local side, thus I might request for some annonymous data to be sent on recognition and correction routines. I will be modeling some of this on my own attempts at creating records/reconstructions of my own phenomenal events.

Now, given that all of these programs are essentially interrelated, they must be developed roughly in parrelel, yet still maintain their unique functions and modularity.
I will be using Swing and Java for the guis, and probably Java as well for the backend, though my modeling could be implemented in any language (including C++ for the OpenGL bindings)
This coming week I will be creating UML diagrams for each of those programs… UML stands for Universal Modeling Language, its a tool for organizing the high level class and dependency structure of programs.

Back again and forward anew

What are words but the arbitrary messengers of past mental states?

How can I link them together, to access the nonverbal through a new, profound interactive language — one capable of expressing truth? One capable of Art? I know not. But I am excited at the possibilities. What problem await me? I must find a body of users of this new language. They must become competent in its use, and moreover must be able to put it to use with minimal effort.

I myself am finding great need for this new language even as I compose piece after piece and find the common themes uniting them all –

Sustainability

Community

Awareness

Constructed Realities/Works

But many times theory can promise much and deliver little — so as a short term goal, I will create and post a proposal for both my programming class and my broader goals while here in the University of Maryland, pursuing an undergraduate degree in something nebulously termed: Digital Narratives.

Perhaps the term has begun to take shape, a sort of digital evolution of language as a means of expression.

Moving In

So move in is complete and I am looking seriously at my web site. Its currently sitting there like a white canvas, staring at me and daring me to do something. College is about social contacts, and I have been doing my best to both form them and to maintain the momentum of the summer. Late nights watching movies with new friends including Ryan Smith, Rob Helman, and Alexandra DeArmon, and Rachel An have been the norm for my first few days living in the writer’s house.

I am currently taking five classes this semester; I mention this in case some of my posts reference them. I will also be blogging on performances here at the CSPAC. I’ll post a page about the dates — perhaps even a calendar plug in eventually for more substantial events in the area.

They are:
Computer and Text – a study of hypermedia, web 2.0 and digital scholarship. This class is being taught by Kari Kraus.

Tolkien and the 20th Century — A class on Tolkien as writer, language creator and major influence of many 20th century artists and culture.

Introduction to Computer Graphics – photoshop, illustrator, final cut among others. Our first project is to find 25 objects and scan them. I’ve already scoured my former workplace for items and found three — Jose recommended Value Village. A visit might be in order.

Biological Anthropology – Charts the genesis of humans from a DNA/Genetic point of view, one in which we’ll be heading back from modern humans and apparently studying behavior, and fruit DNA.

Organization of Programming Languages – A course that describes a great variety of programming languages. Essentially linguistics for Computer Science majors. We’ll be focusing on a few in particular — if you see random bits of unannotated code creep into my posts, please yell at me.

Writer’s House Colloquium – A one credit course where we meet weekly with Zein, one of the assistant directors of the writing house.

Other than that, expect photos, art, sketches, poetry snippits, narratives, articles, rants and the whole shebang. Most posts relating to the performance arts will be found in the CSPAC blog area (which I will link to liberally). Other items to be on the watch out for are Performance arts clubs, Archery, and my constructed visual-semantic collaborative environment. It will be fleshed out through the course of the semester with the help of many professors.

Well, time to hunt down more people. I ran into Meg Mitchel, my former Drawing II teacher at the Co-Op, and Namika Zaman in front of the Library.

More later. This blog will get very frequent updates, I promise! Login, comment, E-mail me.

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